Once
you
have
your
team
set
up,
it's
time
to
prove
your
might
in
the
Arena.
You
get
into
an
Arena
match
like
you
join
a
Battleground:
talk
to
an
Arena
Battlemaster
and
select
the
type
of
match
you
want
to
queue
for.
You
can
select
either
a
ranked
game
or a
skirmish,
which
is a
practice
fight
that
won't
impact
your
Team
Rating.
Once
your
team
is
in
the
queue,
the
matchmaking
system
will
look
for
other
teams
with
a
suitable
ranking
for
you
to
play
against.
When
it
finds
a
match,
both
teams
are
teleported
into
the
arena
and
the
match
countdown
begins.
Arena
Battlemasters
are
located
next
to
other
battlemasters
in
major
cities.
Ask
a
guard
for
directions.
Additionally,
you
can
start
arena
games
at
The
Ring
of
Trials
in
Nagrand,
Circle
of
Blood
in
Blade's
Edge
Mountains,
and
Gadgetzan.
Most
arena
players
seem
to
use
the
Arena
Battlemaster
in
Shattrath
City.
As
when
joining
a
Battleground,
after
a
match
your
team
will
be
teleported
to
the
battlemaster
who
entered
your
team
in
the
queue.
Fights
in
the
Arena
are
subject
to a
set
of
special
rules.
You'll
find
the
most
important
ones
listed
below.
We
recommend
you
familiarize
yourself
with
these
rules
before
you
enter
your
first
match.
Pre-match
Countdown
At
the
beginning
of
each
match,
both
teams
are
placed
in
separate
holding
areas
on
opposite
ends
of
the
arena,
and
a
countdown
begins.
Get
ready
to
fight!
Any
existing
buffs
and
conjured
items
will
be
purged
or
deleted
upon
entering.
This
is
to
ensure
that
outside
buffs
are
not
used,
and
that
no
conjured
items
from
players
not
actually
in
your
group
are
being
used.
Your
health
and
mana
are
set
to
full.
Mana/Rage/Energy
costs
are
reduced
to
zero
during
the
countdown
so
that
teams
can
quickly
buff
up
and
prepare
for
the
match.
Soul
Shard
costs
are
reduced
to
zero
so
that
warlocks
can
summon
Healthstones
for
their
party
without
needing
to
bring
an
excessive
number
of
stones
for
their
group.
This
also
means
that
warlocks
can
summon
pets
during
this
period
without
using
a
soul
shard.
Pets
are
dismissed
upon
entering
an
arena.
Players
must
re-summon
them
once
entering.
Players
cannot
change
armor
once
an
arena
battle
has
begun,
even
if
out
of
combat.
Changing
armor
will
still
be
possible
during
the
one-minute
prep
time
prior
to
the
battle.
Main
hand,
off
hand
and
range
weapon
swapping
in
combat
is
still
allowed.
No
consumables
other
than
bandages
and
conjured
items
can
be
used
while
in
the
arena.
Team
Flags
Each
player
automatically
carries
a
flag
that
indicates
what
team
they
are
on.
Your
team's
insignia
will
be
on
this
flag,
so
make
sure
to
design
a
banner
that
will
strike
fear,
confusion,
or
mirth
in
your
enemies.
Fight!
After
the
countdown
expires,
the
gates
fly
open
and
the
match
officially
begins.
Use
teamwork,
coordination,
and
communication
to
outplay
your
opponents!
You
will
have
no
information
about
who
your
opponents
are
or
what
their
class
composition
is
until
the
match
begins.
Death
in
the
Arena
When
a
character
is
defeated
in
an
Arena
match,
they'll
have
the
option
to
run
around
and
"spectate"
as a
ghost
by
clicking
on
the
appropriate
option
in
the
release
spirit
window.
As a
spectator,
you
can
move
freely
around
the
arena
and
view
the
action
but
can
not
be
seen
by
or
interact
with
other
players.
Victory
Conditions
Every
Arena
match
is a
game
of
Last
Man
Standing,
meaning
that
the
match
ends
once
all
characters
on
one
team
have
died,
with
the
other
team
being
the
winner.
There
is
no
time
limit
for
Arena
matches.
Post-Match
Summary
After
the
fight
is
over,
a
scoreboard
appears
with
the
following
info:
Player
names
Team
names
Killing
Blows
per
player
Damage
Done
per
player
Healing
Done
per
player
Rating
adjustment
per
team
Other
Information
Abilities/spells/items
with
cooldowns
longer
than
15
minutes
cannot
be
used
while
in
the
arena.
There
is a
power-up
that
allows
you
to
see
stealthed
or
invisible
players,
but
you
lose
15%
of
your
health
for
picking
it
up.
This
allows
you
to
combat
players
who
attempt
to
hide
to
delay
the
match.
When
players
enter
the
Arena,
all
cooldowns
on
spells
or
items
that
have
15
minutes
or
less
are
reset.
This
allows
them
to
have
all
their
abilities
available
when
the
fight
begins.
Players
can
use
the
/teamquit
or
/teamdisband
command
in
order
to
leave
an
Arena
team.
Example:
/teamquit
2v2
The
last
pet
a
player
had
summoned
will
be
resummoned
outside
the
Arena
upon
leaving.
Items
that
are
indicated
as
quest
items
in
their
tooltips
and
have
a
"use"
or
"equip"
ability
will
not
work
in
arenas.
Building
Your
Team
Arena
Teams
are
similar
to
guilds
in
that
they
are
persistent
groups
of
players
with
their
own
name
and
symbol.
There
are
three
different
types
of
teams,
one
for
each
type
of
match
you
can
fight
in
the
Arena:
two
players
versus
two
players
(2v2),
3v3,
and
5v5.
Unlike
guilds,
you
can
be
in
several
different
teams
at
the
same
time,
but
you
can
be
in
only
one
team
of a
certain
type;
for
example,
you
can't
be
in
two
different
3v3
teams,
but
you
can
be
in a
2v2
and
in a
5v5
team.
Also,
you
need
to
be
at
least
level
70
before
you
can
join
or
create
an
Arena
Team.
Creating
an
Arena
Team
is
like
creating
a
guild.
Simply
purchase
a
team
charter
from
an
Arena
Promoter,
name
your
team,
pick
your
team
colors
and
logo,
and
collect
additional
player
signatures
depending
on
the
team
size
(one
additional
signature
for
a
2v2
team,
two
for
a
3v3,
and
four
for
a
5v5).
Once
you
have
all
the
signatures
you
need,
you
can
turn
in
your
completed
team
charter.
A
team
can
include
up
to
twice
the
number
of
characters
required
to
start
the
team,
which
means
you
can
have
benchwarmers
that
fill
in
if
your
main
gladiators
are
not
available.
Team
Charters
can
be
purchased
at
the
following
locations:
"King
Dond"
-
The
Ring
of
Trials
in
Nagrand
Steamwheedle
Sam
-
Circle
of
Blood
in
Blade's
Edge
Mountains
Bip
Nigstrom
-
Gadgetzan
in
Tanaris
The
prices
for
team
charters
are:
2v2
Team
Charter
-
80g
3v3
Team
Charter
-
120g
5v5
Team
Charter
-
200g
Team
Ratings,
Arena
Points,
and
Sweet,
Sweet
Prizes
From
Team
Ratings
to
Arena
Points
The
Arena
System
is
meant
to
primarily
reward
competitiveness
and
player
skill,
and
this
is
reflected
in
the
way
Team
Ratings,
Arena
Points,
and
Arena
Rewards
tie
into
each
other.
Each
team
has
a
Team
Rating.
This
rating
reflects
how
well
your
team
is
doing
in
the
Arena
System;
the
higher
your
rating,
the
better.
When
you
queue
up
for
a
fight,
the
matchmaking
system
uses
your
rating
to
find
a
suitable
match.
Every
time
your
team
wins
a
match,
your
rating
goes
up,
and
every
time
you
lose
a
match,
your
rating
goes
down.
The
amount
by
which
your
rating
changes
depends
on
your
team's
rating
compared
to
the
other
team's
rating
– if
you
win
against
a
higher
ranked
team,
your
rating
will
improve
more
than
if
you
steamrolled
a
weaker
team.
Similarly,
losing
against
a
weaker
team
will
hurt
your
rating
more
than
losing
against
superior
enemies.
The
exact
formulae
are
a
bit
more
complicated
than
that,
but
the
basic
idea
is
similar
to
the
Elo
ranking
system
used
for
professional
chess.
At
the
end
of
each
week,
your
Team
Rating
is
used
to
calculate
how
many
Arena
Points
your
team
will
receive
for
the
week.
Your
team
must
have
fought
a
minimum
of
ten
matches
per
week
to
be
rewarded
with
Arena
Points,
and
a
player
must
have
been
in
at
least
30%
of
all
your
matches
to
be
eligible
for
that
week's
points.
It
is
important
to
note
that
the
points
you
receive
in a
given
week
is
determined
by
only
one
team,
and
not
from
a
combination
of
all
your
teams.
Whichever
team
you
are
a
member
of
that
would
receive
the
most
points
after
accounting
for
Team
Rating
and
team
type
becomes
the
sole
source
for
your
points
for
that
week.
The
transformation
from
your
Team
Rating
to
Arena
Points
starts
off
as a
linear
function,
but
once
you
go
beyond
a
certain
rating
threshold,
the
function
becomes
logistic.
This
means
that
you
will
see
a
significant
payoff
increase
once
your
Team
Rating
goes
beyond
a
certain
point,
but
the
high-end
spectrum
of
the
ratings
will
eventually
notice
a
decrease
in
how
much
bang
they
get
for
their
buck.
In
addition,
2v2
and
3v3
teams
are
subject
to a
handicap
where
they
receive
less
points
than
a
5v5
team
with
the
same
Team
Rating.
Arena
Calculator
Three
Different
Arena
CalculatorsColor-coded
FieldsReference
Sheet
The
Arena
Calculator
is a
tool
that
allows
you
to
do a
number
of
helpful
calculations
for
when
and
how
you
can
spend
your
arena
points.
Choose
one
of
the
three
useful
calculators
to
help
you
answer
the
following
questions:
How
many
arena
points
will
I
earn
this
week?
What's
the
average
rating
I'll
need
to
get
my
desired
arena
reward?
When
can
I
expect
to
get
my
desired
arena
reward?
Read
more
about
the
Arena
Calculator.
Purchasing
Arena
Rewards
Arena
Rewards
include
epic
weapons
and
armor
sets
and
are
exceptionally
useful
for
PvP
combat,
as
they
are
loaded
with
PvP-centric
stats
such
as
Resilience
and
Stamina.
These
items
are
purchased
with
Arena
Points,
the
currency
of
the
Arena
System.
Arena
Points
do
not
decay
and
you
can
stockpile
a
maximum
of
5,000
at
any
given
time.
To
claim
your
rewards,
visit
the
Arena
vendor
in
Area
52
in
the
Netherstorm
region
of
Outland.
Go
here
to
see
a
list
of
rewards.
Arena
Seasons
and
Special
Prizes
One
very
cool
aspect
of
the
Arena
System
is
the
introduction
of
seasons.
Each
season
lasts
several
months,
and
at
the
end
of a
season,
the
top
ranked
teams
are
rewarded
with
some
unique
prizes
such
as
special
mounts,
titles,
or
anything
else
the
season's
promoters
deem
worthy
of
the
best
gladiators.
The
top
0.5%
of
Arena
teams
in
each
battlegroup
will
receive
a
Swift
Nether
Drake
at
the
conclusion
of
the
Arena
season.
This
awesome
mount
travels
faster
than
most
normal
epic
mounts
at
310%
flight
speed!
The
current
ladder
season
is
Arena
Season
3
(November
27th
-
Current).
Previous
Arena
Seasons
Arena
Season
1
(February
-
June,
2007)
Arena
Season
2
(June
-
November,
2007)
Seasonal
Rewards
The
start
of
every
Arena
season
is
accompanied
by
an
all-new
set
of
Arena
rewards
that
are
slightly
more
powerful
than
those
of
the
previous
season.
For
example,
at
the
start
of
Arena
Season
2,
new
Arena
Season
2
rewards
became
available
for
purchase
from
the
Arena
vendors.
Those
who
had
arena
points
saved
up
at
the
beginning
of
the
season
could
have
purchased
some
of
the
new
items
right
away.
The
previous
season's
items
are
still
available
to
purchase
at a
slight
discount.
For
the
onset
of
Arena
Season
3,
Season
1's
rewards
are
purchasable
with
honor
points
instead
of
arena
points.
This
trend
may
continue
in
future
seasons.
Arena
Titles
At
the
conclusion
of
each
season,
members
of
highly-ranked
teams
receive
special
titles
to
honor
their
achievements:
Gladiator
(Top
0.5%)
Duelist
(Top
0.5%
-
3%)
Rival
(Top
3% -
10%)
Challenger
(Top
10 -
35%)
Beginning
with
Season
2,
special
titles
are
given
to
the
#1
team
in
each
bracket
for
each
battlegroup.
The
special
title
was
called
"Merciless
Gladiator"
for
Season
2.
Arena
titles
last
until
the
end
of
the
following
season,
at
which
time
they
are
removed
and
redistributed
to
that
season's
top
teams.
FAQ
If I
am a
member
of
multiple
Arena
teams,
do I
receive
points
from
all
my
teams
each
week?
In a
given
week,
your
Arena
Points
are
determined
by
the
single
team
which
earns
the
most
points
after
accounting
for
Team
Rating
and
team
type.
For
example,
if
you
are
on
both
a
2v2
team
and
a
5v5
team
that
played
the
minimum
10
matches
for
the
week,
and
each
team
has
a
1800
rating,
you
would
receive
points
only
from
your
5v5
team
as
it
earned
the
most
points
(as
a
5v5
team,
it
is
not
subject
to a
point
handicap).
Thus,
although
all
your
teams
are
used
to
determine
the
points
you
receive,
it
is
not
by
simply
adding
up
the
total
points
from
all
your
teams.
Do
players
keep
their
Arena
Points
after
a
season
ends?
Yes.